By Luke Ahearn
The last word source that can assist you create triple-A caliber artwork for a number of video game worlds; 3D online game Environments bargains distinctive tutorials on growing 3D types, employing second paintings to 3D types, and transparent concise recommendation on problems with potency and optimization for a 3D video game engine. utilizing Photoshop and 3ds Max as his fundamental instruments, Luke Ahearn explains tips to create reasonable textures from picture resource and makes use of various suggestions to painting dynamic and plausible online game worlds.
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Extra resources for 3D Game Environments
Box Box mapping projects the texture onto the model from six sides. This works great on boxes! Used on a more organic mesh, there will be seams and smearing on portions of the model (Figure 2-4). Spherical Spherical mapping surrounds the object and projects the map from all sides in a spherical pattern. The drawback to this mapping type is that you can see an edge where the textures meet unless you have created a texture that tiles correctly. Also, the texture gets gathered up, or pinched, at the top and bottom of the sphere and needs to be dealt with in the texture.
What unit is used to communicate the size of an object: feet, units, meters? And how do these units translate in the game?
They can also do a great deal to ensure stability and efﬁciency when building assets, by seeing to it that they have none of the following: • Floating or single vertices • T junctions • Stacked or multiple faces • Bad angles or sizes of polygons And depending on the game technology, they can (and should) also ensure that: • Sealed geometry or all unseen faces have been removed • There are no polygons of a certain dimension or proportion • There is a limited number of smoothing groups or none at all Since polygon optimization consists mainly of removing polygons you cannot see and building your geometry in a way that uses as few polygons as possible, we will tackle this on a case-by-case basis.
3D Game Environments by Luke Ahearn
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