By Peter Ratner

ISBN-10: 0471215481

ISBN-13: 9780471215486

The entire instruments and information to create electronic characters that could stream, show feelings, and speak three-D Human Modeling and Animation demonstrates how one can use your creative abilities in determine drawing, portray, and sculpture to create lively human figures utilizing the most recent computing device know-how. This easy-to-follow publication courses you thru the entire useful steps to create and animate electronic people. scholars 3D artists will locate this ebook to be a useful source. This moment variation combines distinct, useful information regarding growing and animating 3-D human types. greater than four hundred pictures, interactive documents, and intriguing animations incorporated at the CD-ROM element the modeling and animation procedures for either female and male figures. bankruptcy pursuits and workouts are tied to the CD-ROM, which additionally offers colour instance pictures, pattern types, modeling templates, textures, lesson plans, and suitable animation video clips that let you begin modeling and animating instantaneously!

Show description

Read or Download 3-D Human Modeling and Animation, Second Edition PDF

Similar 3d graphics books

Download e-book for iPad: Maya 4.5 Fundamentals by Jim Lammers

Maya four. five basics takes the consumer from a overview of 3D basics to a operating wisdom of constructing content material in Maya four. five. subject matters lined comprise the interface and first instruments, modeling with NURBS and polygons, employing fabrics and textures, lighting fixtures, utilizing modifiers and deformers, animating scenes, utilizing cameras, rendering stills and animations, and utilizing particle platforms, dynamics, and paint results.

Download e-book for kindle: 3ds Max 8 Bible by Kelly L. Murdock

Spark your creativity with the world's preferred animation software program and the targeted guideline during this power-packed e-book from an professional. if you are new to 3ds Max, bounce correct in with a brief begin application that may have you ever modeling and rendering a whole picture your first day. skilled clients, notice interesting new Max eight gains reminiscent of a brand new module for hair and fur, a brand new textile approach, and lots more and plenty extra.

Download e-book for iPad: MEL Scripting for Maya Animators, Second Edition by Mark R. Wilkins

Attempting to study Maya programming from the documentation will be daunting even if you're a programmer. the 1st variation of MEL Scripting for Maya Animators earned the popularity because the most sensible introductory e-book on MEL, Maya's scripting language. Now totally revised and up-to-date, the second one variation additionally comprises new beneficial properties, equivalent to a dialogue of world strategies, new chapters on solving programming bottlenecks, complicated consumer interface recommendations, and optimizing personality rigs.

Download e-book for iPad: OGRE 3D 1.7 Application Development Cookbook by Ilya Grinblat

Over 50 recipes to supply world-class 3D snap shots suggestions with OGRE 3D Dive into the complex beneficial properties of OGRE 3D reminiscent of scene querying and visibility research supply wonderful results in your program via compatible use of lighting fixtures, lighting tricks, and perspectives Surf throughout the complete spectrum of OGRE 3D animation equipment and insert flashy multimedia abundant quantity of pattern code followed by means of correct screenshots for less complicated and faster studying intimately OGRE (Object-oriented photographs Rendering Engine) 3D is a scene-oriented, versatile 3D engine written in C++ designed to make it more uncomplicated and extra intuitive for builders to provide purposes using hardware-accelerated 3D portraits.

Additional resources for 3-D Human Modeling and Animation, Second Edition

Sample text

Step 34. Select the bottom knee polygons and bevel them down and out (Figure 2-38). 5 cm Inset: 5 cm Fig. 2-38 Step 34. The lower legs are made by beveling the bottom polygons down and out. Step 35. Begin modeling the hooves by selecting the bottom foot polygons and beveling them in a little (Figure 2-39). Step 37. Work mostly in subdivision mode to shape the front legs. You may also decide to make them shorter and rotate them back a little so the bottoms of the hooves are flat on the ground (Figure 2-41).

Split polygons so that you have only three- and four-sided ones (Figure 2-47). Step 45. Work in subdivision mode to scale and shape the beginning of the udder. Bevel the polygon for the udder again. Shift: 7 cm Inset: 4 cm Shape the udder in subdivision mode and move it back toward the back legs (Figure 2-49). Step 44. Bevel the bottom stomach polygon down a little to start making the udder (Figure 2-48). Shift: 6 cm Inset: 2 cm Fig. 2-49 Step 45. Beveling, shaping, and moving the udder back. Fig.

Step 12. Bevel out the tail feathers some more and taper the ends (Figure 2-71). Fig. 2-72 Step 13. The tops of the legs are beveled down and in. Step 14. Select the bottom polygons of the legs and bevel them up and in a little. Bevel the same polygons down for the long parts of the legs (Figure 2-73). Fig. 2-71 Step 12. The tail feathers are beveled out more and their shape is improved. Step 13. Begin the legs by beveling down the two bottom polygons on the underside of the body (Figure 2-72).

Download PDF sample

3-D Human Modeling and Animation, Second Edition by Peter Ratner

by Paul

Rated 4.03 of 5 – based on 29 votes