By Marinos Ioannides, Ewald Quak
This publication includes chosen contributions from one of the most well known researchers within the box of electronic history and 3D illustration of the earlier, dependent largely on invited displays from the workshop “Computational Geometry and Ontologies for Cultural history 3D electronic Libraries: What are the long run choices for Europeana?” which used to be held together with the overseas convention on Cultural background EuroMed2012 (www.euromed2012.eu) at the island of Cyprus in October 2012. This used to be the respectable occasion of the Cyprus Presidency of the Council of the ecu Union on development in Cultural background upkeep. the purpose of this ebook is to supply an perception to ongoing learn and destiny instructions during this novel, consistently very promising and multi-disciplinary evolving box, which lies on the intersection of electronic background, engineering, laptop technological know-how, arithmetic, fabric technological know-how, structure, civil engineering and archaeology.
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Extra info for 3D Research Challenges in Cultural Heritage: A Roadmap in Digital Heritage Preservation
This complex pool of data associated to / interlinked with the 3D model is usually returned and archived as a set of disconnected multimedia documents, usually stored in different places. Those data layers represent the knowledge over a given artwork: retrieving them and establishing all the required connections between those data is a complex, time consuming and valuable work that is usually lost at the end of a project (since the final result is still usually a written report or a book). Ideally, those data should be preserved, enriched by the associated metadata, and access should be granted to all scholars/students/amateurs.
Fig. 2. An example of visual presentation provided by the Cenobium system : in the same window we have a side by side visualization of a high-resolution image (left), and of a 3D model (right) of two different capitols from the Cefalù cloister (Sicily, Italy) CH applications are very often based on complex 3D models: therefore, efficient transmission and visualization of 3D models becomes immediately an issue. 24 M. Di Benedetto et al. To efficiently render large 3D models on the web, we ported our Nexus approach to WebGL.
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3D Research Challenges in Cultural Heritage: A Roadmap in Digital Heritage Preservation by Marinos Ioannides, Ewald Quak
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