Welcome to the Discreet® legitimate education Courseware for 3ds max 7® software program! examine this e-book an all-access go to the construction and educating event of Discreet's education specialists.
The classes within the guide conceal not just the hot gains present in 3ds max 7, but in addition their integration into the general construction workflow of utilizing 3ds max. the educational is designed for 3ds max clients who are looking to increase their abilities, get conversant in new gains, and fast grasp how one can make the most of them.
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Modeling, fabrics, Inverse Kinematics/Scripting, Animation, lighting fixtures, Rendering, and Compositing
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Extra info for 3ds max 7 New Features and Production Workflow
In the Skin Wrap modifier, choose the low-resolution animated object. • Scrub the time slider and watch how the high-resolution model is animated in the same way as the low-resolution mesh without adding any keyframes. You add the Skin Wrap modifier to the high-resolution cape and then choose the low-resolution cape as the “wrapper” or “cage” object. Since you have calculated the cloth simulation using the low-resolution models, you can simply apply that same deformation to the high-resolution case by adding a Skin Wrap modifier.
41 42 Chapter 1: Modeling a Cape and Pendant 20. In the Constraints rollout, choose Attach to Rigid Body from the list. An Attach to RigidBody rolloutis displayed. 21. In the Attach to Rigid Body rollout, choose None. 22. In the User viewport, choose Knight_GEO_pendantCenter. The selected vertices are constrained to the pendant. 23. In the Reactor toolbar, choose Preview Animation. Using Reactor Note: If you didn’t add geometry around the shoulder area you notice the cape does not form nicely. Spend time to add some geometry by adding an Edit Poly modifier above the Editable Poly object type and then make another Preview.
A Rigid Body Collection object is created and the Pendant is added to its Properties. 12. On the Reactor toolbar, choose Preview Animation. Note: If you get an error stating there are interpenetrations, go to the cape and make sure no vertices have collided with the body of the character. 39 40 Chapter 1: Modeling a Cape and Pendant 13. If there are no interpenetrations then a Reactor Real Time Preview dialog is displayed. 14. You may use your Left and Middle mouse buttons to navigate the pre- view window until you see the cape.
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