By Kelly L. Murdock

ISBN-10: 0471786187

ISBN-13: 9780471786184

Spark your creativity with the world's hottest animation software program and the precise guideline during this power-packed e-book from an specialist. in case you are new to 3ds Max, leap correct in with a brief commence software that may have you ever modeling and rendering an entire photograph your first day. skilled clients, realize interesting new Max eight good points equivalent to a brand new module for hair and fur, a brand new textile procedure, and masses extra. This entire ebook covers each characteristic, and it is loaded with specialist innovations and whole colour examples to motivate you.

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Kelly L. Murdock's 3ds Max 8 Bible PDF

Spark your creativity with the world's most well liked animation software program and the specified guide during this power-packed publication from an professional. if you are new to 3ds Max, leap correct in with a brief begin software that might have you ever modeling and rendering an entire snapshot your first day. skilled clients, observe intriguing new Max eight positive factors resembling a brand new module for hair and fur, a brand new fabric procedure, and masses extra.

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761 761 762 763 767 768 769 770 771 771 771 772 772 Chapter 33: Animating with Constraints and Controllers . . . . . . 773 Restricting Movement with Constraints . . . . . . . . Using constraints . . . . . . . . .

Multi/Sub-Object . . . . . . . . . . Tutorial: Creating a patchwork quilt . . . . . Morpher . . . . . . . . . . . . . Shell. . . . . . . . . . . . . . Top/Bottom . . . . . . . . . . . . Tutorial: Surfing the waves . . . . . . . Using Raytrace Materials . . . . . . . . . . Using the Matte/Shadow Material . . . . . . . Matte/Shadow Basic Parameters rollout . . . . Tutorial: Ballooning in New York . . . . . . Using the Ink ’n’ Paint Material .

The Edit UVWs interface . . . . . . . . . Tutorial: Controlling the mapping of a covered wagon. Relaxing vertices . . . . . . . . . . . Using Pelt Mapping. . . . . . . . . . . . . Selecting seams . . . . . . . . . . . . Positioning the projection gizmo . . . . . . . Stretching the pelt mapping . . . . . . . . Tutorial: Using pelt mapping . . . . . . . . Rendering UV Templates . . . . . . . . . . . Summary . .

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3ds Max 8 Bible by Kelly L. Murdock


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