By Jon Weimer

ISBN-10: 1598220446

ISBN-13: 9781598220445

3ds Max Modeling: Bots, Mechs, and Droids deals an unprecedented, project-based studying procedure for somebody who's drawn to modeling with 3ds Max. From the first actual pages, readers will observe tips on how to use the Max toolset to create refined types, together with a spider bot, hunter-killer, conflict mech, and android. how one can use the 3ds Max toolset with out hoping on third-party types. Watch the development of the types via 1000's of display captures, additionally on hand in complete colour at the better half DVD. benefit from the publication s learn-as-you-go method of making a number of elaborate robot versions with 3ds Max.

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Extra info for 3ds Max Modeling: Bots, Mechs, and Droids

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Introduction to Max Day 1: Building a Simple Bot 34 | Introduction to Max Day 1: Building a Simple Bot Figure I-105 Figure I-106 FYI: It’s called “the stack” because you can stack modifiers on top of each other to achieve special effects. The order in which the modifiers appear in the stack (top to bottom) will change the effect on the model. Using the stack, like nesting materials, can give you some very sophisticated effects, but can be challenging. For that reason, we won’t be adding more than a couple modifiers to the stack at a time.

Introduction to Max | 19 Introduction to Max Day 1: Building a Simple Bot Figure I-41 23. Select the four polygons shown below and then click the Bevel Settings button. 2 OK Figure I-43 Figure I-42 24. Click the Arc Subobject Rotate tool (bottom right) and rotate around the back of the box. 2 OK 20 | Introduction to Max Day 1: Building a Simple Bot Figure I-44 Figure I-45 25. To make the tread on the track segment, select the polygons shown highlighted below on the top of the track segment (nothing special about the pattern, so feel free to use your own).

14 | Introduction to Max Day 1: Building a Simple Bot Figure I-29 12. Hit the Q key to activate the Selection tool. Click anywhere in the gray area, except on the object, to deselect the polygons. Figure I-30 Fire Drill: You may have solved the five-edged polygon, but possibly created another problem for yourself. Unless the slice plane is exactly positioned over the top vertices, the slice may create a row of polygons very close to the top row. So close it’s hard to see. This extra row will create a sixth face.

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3ds Max Modeling: Bots, Mechs, and Droids by Jon Weimer

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